![]() The manufacturers agree on the standard frame rate of 24fps. Because of this calibration syncronized sound was invented and BOOM you had synchronized image and sound that caused the film industry explosion in the early 1900’s.įilm Evolved to Television and so did animation… Now there were two main inventors/manufacturers of cameras and projectors in the early 1900’s in two different parts of the world. Also, projectors were produced with a set playback in frame rate which allowed filmmakers to calibrate their films to the projectors speed. ![]() This is what we call “Frames Per Second” or “fps” for short. Motors were introduced to the cameras to give a better control of the speed at which the films were being recorded and this resulted in a calculation of how many frames of photography are being taken in one second. ![]() So your film would look different each time it played in a different location. Playback ranged from 16fps to 22fps in theaters at this time. Basically live musicians played to both the live action and the animated films being projected. This meant that the speed at which the playback of the film was not standardized and there was also no audio syncronization. So here’s the “WHY” based on history… In the beginning of filmmaking before there was television, filmmakers had to hand crank their cameras. So basically you can do the same just get the understanding of why first. Heck Picasso could draw the human form perfectly but he got tired of that and went outside of the norm to discover new ways to express himself. Once you understand this you can pretty much break all the rules and definietly do whatever you want. HAHAHA… Okay maybe not to that extreme but you must understand why you do animation to a standard frame rate. BUT!!! There are some serious things we must discuss and for pretty much all beginning animators I must caution on going outside of the standard television, film, and even video game frame rates. In fact it’s great to explore the artform and deep exploration of alternate frames per second or alternating frames per second is actually a very advanced conversation of a greater artistic adventure. It’s not that there is anything wrong with experimentation. Or that 17fps or 20fps is an acceptible delivery format for animation. Plus, if you access Adobe Character Animator through a CC subscription, then you can sync your characters and designs with other programs in the cloud.Ugh… Yes this is my first thought when I hear about beginning animators playing around in non-standard television and film formats for animation. ![]() There are tons of features-automatic lip syncing, in-app templates, and puppet animation options like walk cycles, blinking, and even support for real-time animation and live-streaming. It uses your camera and mic to detect your facial expressions and voice in order to animate your character’s performance, so to speak. This software represents some of the most future-focused animation controls on the market. Relatively new to the Creative Cloud, Adobe Character Animator (like its name suggests) is based around character design.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |